Urban Warfare brings city combat to the world of BATTLETECH. I was responsible for creating the majority of our building models and materials. During this project I learned a ton about creating modular kits, designing texture atlases, and generating procedural materials. Plus the buildings are a lot of fun to blow up!
Art direction, concept art: Marco Mazzoni
Lighting: Lee Scheinbeim
Vehicles, roads: Zach Whitchurch
Foliage: Zach Hartlage
VFX: Will Avery, Tracey Landau, Dave McCoy
Map design: Connor Monahan, Ryan Burrell, Henry Banks
Technical art: Lee Scheinbeim, Dave McCoy, and Carlos Giraldo
Level artpassing: Zach Hartlage, Zach Whitchurch, and myself
More information on building construction and destruction in this Dev Diary: https://forum.paradoxplaza.com/forum/threads/hbs-dev-diary-12-mechs-and-the-city.1193820/