Jacaranda Tree

Speedtree foliage practice. Textures were sculpted and polypainted in Zbrush, bark created in Substance Designer, tree assembled in Speedtree and rendered in Unreal Engine.

Leaf and flower textures, created in Zbrush

Leaf and flower textures, created in Zbrush

Bark created in Substance Designer

Bark created in Substance Designer

Flower and leaf versions, rendered in Unreal

Flower and leaf versions, rendered in Unreal

Reference

Reference